Paladin Subclass: Oath of the Cursed Guardian

Paladins who take the Oath of the Cursed Guardian are solemn warriors who understand the true power and danger of curses. They seek out cursed items and beings, not to destroy them, but to understand, control, and sometimes protect them. These Paladins believe that curses, while perilous, can be harnessed for the greater good. They themselves bear curses as a testament to their commitment.


Oath Tenets


Oath Spells

Paladin Level Spells
3rd detect evil and good, hex
5th find traps, ray of enfeeblement
9th bestow curse, remove curse
13th death ward, phantasmal killer
17th contagion, legend lore

Description Image

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:



Baleful Curses

Upon reaching 3rd level, you can select one curse from the following list. You have the flexibility to exchange this curse for another when you gain a level in this class.


As you grow in power and understanding of your oath, you gain the ability to bear additional curses. At 7th level, you can choose a second curse, at 15th level, you gain the capacity for a third and at 20th level, you gain the capacity for a fourth. These curses can be the same as or different from your initial choice, allowing you to tailor your powers to suit your journey and challenges."


Oath Features

Aura of Cursed Resilience (7th Level)

At 7th level you emit a 10 ft aura, any allies within this aura receive a +1 bonus to their attack rolls equal to the amount of curses actively effecting you rounded down (minimum 1).


Curse Bearer (15th level)

You can cleanse yourself of all curses and nullify any cursed effects on you. This effects any ability that would grant a bonus or empowerment from cursed effects.


Master of Curses (20th level)

As an action, you unleash the power of all curses affecting you generating a 30 ft aura in which all curses within this aura are nullified. For the next 1 minute, you and any ally within this aura gains a bonus to damage and attacks equal to the number of curses nullified by this aura. You gain a free use to cast the Heal or Harm spell once without expending a spell slot. Once this ability is used it can not be used again until you finish a long rest.