Session 48 | A Vale of Possesion


Session 48

As the magics within their protective hut began to wane, the adventurers found themselves amidst the treacherous swamps, their haven threatened by encroaching corruption. With determination, they banded together to sustain the magical barrier, fighting off the relentless vines that sought to breach their defenses.


Guided by Ealla, the Aasimar Wizard, they pressed on through the swamp's murky expanse, their journey leading them to a foreboding cabin perched atop a hill. This eerie dwelling housed an explosive skeleton, a grim mechanism designed to ward off intruders. The Brindlefins navigated this hazard, only to encounter a ridge overlooking a swampy abyss.


As they ventured further, Zephyrial directed them towards a sandbar embankment, where the spirits of the vale lay in wait. In a haunting encounter, Thestreale, Deogee, and Holareth fell under the control of these restless specters, turning against their comrades. The ensuing battle was fierce, and in a dramatic twist, the spirits abandoned Thestreale, deeming her unsuitable for possession, and targeted the formidable E-on instead.


Despite their valor, the Brindlefins faced a harrowing loss. Holareth succumbed to the draining shadows, his life slipping away. In a desperate attempt to reclaim their fallen comrade, E-on's efforts to restore Holareth's soul proved in vain. Their victory, though hard-won, was tinged with sorrow as they mourned their lost companion.


Session 47 | A Vale of Corruption


Session 47

As the Brindlefins traversed the treacherous Shadowvale, the land seemed to whisper of the darkness that lurked within. Their journey took a grim turn when a corrupted Vanguard and his equally sinister steed intercepted them. The gloom of the Shadowvale shrouded their vision, making the battle against the Vanguard a daunting task. The creature, adept in manipulating the darkness, cast a fear spell that struck terror into the hearts of some party members, leaving them vulnerable to the shadows. In the ensuing chaos, Haloreth, the valiant Astral Elf Fighter, fell to the insidious strength-draining shadows, his life force extinguished by their dark grasp.


In a desperate bid to save their fallen comrade, the party gathered around Haloreth's lifeless form and invoked the powerful magic of "Raise Dead." Haloreth was brought back from the brink, though he returned in a frail and weakened state. With their resources nearly depleted and their spirits dimmed, the group pressed on, guided by the steadfast Ealla and the mystical Zephyrial. Their path led them to a ridge that overlooked a ravine, the base of which revealed a miraculous sight: a lush oasis, a stark contrast to the oppressive darkness of Shadowvale.


However, not all was as it seemed. Some among the Brindlefins, particularly the insightful Brindlefins themselves, discerned the oasis to be an illusion. The protective lights they carried were nearly exhausted, casting only faint beams through the darkness. Realizing the need for unity and clear sight, they decided to seek refuge in nearby caves. These caverns, perceived as writhing vines in the false landscape, offered a chance for respite. The group quickly conjured a magical protective hut, hoping it would provide the sanctuary they needed to recover and plan their next move.


Amid the safety of their temporary haven, the Brindlefins reflected on their perilous journey and the need to rescue their lost companion, Calem. Determined and resolute, they prepared to venture once more into the depths of Shadowvale, united by their shared purpose and strengthened by the bonds of friendship and courage.


Session 46 | Trek into the Shadowvale


Session 46

With the persuasive prowess of the Brindlefins, aided by the ethereal Zephyrial, the group secured passage into the guarded swamp realm. Eldria, the reluctant guardian, bestowed upon them a small marble-sized token. "Drop this near the barrier upon your return," she instructed. "Move swiftly away; the radiant blast will signal your exit."


Zephyrial, ever enigmatic, accepted their invitation to join the adventure, transforming into an onyx ouroboros necklace, coiling elegantly around a neck. The group set forth, traversing the hour's journey to the barrier, biding their time until dusk when the shadows would offer them concealment.


As night descended, the barrier began to waver, showing signs of weakening as shadowed creatures clawed at its now porous surface. Each member of the party passed through, the barrier's myriad magics inflicting painful resistance. Once inside, they were immediately beset by shadow creatures from all directions. A quick deployment of magical light caused the creatures to recoil, granting the group a moment's respite.


The landscape before them was a dismal tableau of darkness, the air itself seeming to press in with a palpable weight. The land lay shrouded in a monochrome of greys, as if drained of all vitality and color. Healing magics, usually so reliable, offered scant relief here. Any attempt to create non-magical light was swiftly swallowed by the oppressive darkness, and even magical luminescence dimmed and faltered prematurely.


Undeterred, the Brindlefins steeled themselves and began their trek into the heart of the Shadowvale. The Arch Druid's warnings echoed in their minds, a stark reminder of the perils they now faced. With every step, they braced for the unknown, determined to find and retrieve Calem, the lost Druid and companion of Zephyrial, whose fate now lay intertwined with their own.


Session 45 | Ancient Deeds


Session 45

The Brindlefins journeyed eastward from Mistvale, they followed Jasmine to the heart of the Verdant Kin's territory. Upon arrival, they discovered an enchanting tree city nestled high within the canopies. This arboreal metropolis, perched on an island to the east of Mistvale, sprawled across the treetops, interconnected by a network of bridges and walkways. Long, swaying rope bridges extended to the upper parapets of the formidable ten-foot-thick wall surrounding Mistvale.


The Brindlefins were awestruck by the diversity within the Verdant Kin, a stark contrast to the elder-race-dominated Mistvale. Elves, dwarves, humans, and even rarer races mingled freely in this vibrant community. As they traversed the tree city, they observed the Vanguard, the elite Elvish military, honing their skills beneath the lofty dwellings.


Guided through the labyrinthine pathways, the Brindlefins were eventually brought before Eldria, the Head Mistress and Arch Druid of the Verdant Kin. The ancient and wise Eldria listened intently as the adventurers detailed their perilous plan to venture into the swamps in search of valor. Despite their earnest intentions, Eldria was reluctant to grant permission, citing the deadly reputation of those lands, from which none had returned.


With persistent discussion, the Brindlefins were informed about the myriad dangers lurking within the swamp, the protective wards that barely contained its perils, and the near-certain death awaiting any intruders. Undeterred by these warnings, the Brindlefins' resolve only strengthened. They sought to complete their quest for Zephyrial, The Awakened Spirit, and agreed to allow Eldria to consult with Zephyrial before making a final decision.


As they awaited Eldria's verdict, the Brindlefins prepared themselves for whatever lay ahead, their hearts steadfast in their mission and their spirits unyielding in the face of the unknown.


Session 44 | Wings of Travel


Session 44

As the Brindlefins embarked on their extended journey toward Mistvale, the southern capital, their clever use of Thestreale's beast forms and the Sexton's Urn transformed the arduous trek into a near-trivial endeavor. This magical assistance allowed them to bypass towns and potential interruptions, maintaining a swift and uninterrupted pace.


During the nights, the Sexton would summon Tolkith to create a protective sticky hut, ensuring the party's safety and comfort. Their journey was largely uneventful, save for two notable interruptions.


One evening, the group encountered a wandering elderly dwarf named Throm Thunderstone. A man of mystery and generosity, Throm bestowed unique trinkets upon each member of the party. His gifts were more than mere curiosities; they included valuable materials essential for casting significant spells such as revivify and greater restoration, proving to be a boon for the Brindlefins.


Another notable encounter was a message from Aurelius. He demanded the Brindlefins aid him in eliminating a group known as the Crimson Specters. Though they neither agreed nor refused, the Brindlefins understood the gravity of Aurelius's request and its potential implications for their ongoing quest.


As their journey neared its end, Thestreale and the Sexton met a young herbalist named Jasmine, who was hanging herbs by her camp. Recognizing her knowledge of the Verdant Kin, they accepted her guidance. Jasmine led them towards her people, promising to assist in their mission and introducing the Brindlefins to new allies in their quest.


Thus, the Brindlefins' journey to Mistvale, filled with magical travel and meaningful encounters, not only advanced their quest but also expanded their network of allies and resources, setting the stage for the challenges that lay ahead.


Session 43 | In the Wake of Disaster


Session 43

In the dark and treacherous depths of the Stoneshire Mines, the Brindlefins made their way to the stronghold of the Toarnok Tribe. Their mission was clear: to retrieve Zephyrial, the Awakened Spirit, and bring him back to Brindlewind to quell the raging fires in the coal mines.


Upon their arrival, Tolkith, the Satyr Bard, played a crucial role in securing an audience with Shalna, the Shaman of the tribe. The group was then led to an ancient statue of a gem dragon, crafted from sapphire. Here, the Sexton, deep in mental communion with Zephyrial, began unraveling the mysteries of their connection.


As the Sexton delved deeper into the mental link, he discovered hidden knowledge about leyline bindings connected to the sapphire statue. However, this intense psychic communication triggered chaos. Tribal members were struck down in a gruesome spectacle, losing their heads, and a minor quake began to wreak havoc within the mines. Realizing the urgency, the Brindlefins decided to complete the ritual, but instead of adhering to the goblinoid practices studied by Ealla, the Fighter Holareth, Barbarian Deogee, and Druid Thestreale chose to break the leyline bindings.


The last binding leyline snapped, and the statue vanished, causing the cavern to crack and start to cave in. In a swift and desperate move, Ealla cast "Word of Recall," transporting the party back to the relative safety of Brindlewind.


Back in the village, the group witnessed a living leviathan emerge upon the barrier mountains to the south. The creature, sensing the turmoil of an ancient silver dragon in Bloomfield, returned to the Southern Lalooshian Sea and Misty Cove, causing a massive wave to crash upon the southern lands. Quick-thinking Tolkith conjured a "sticky hut," protecting the Brindlefins from harm.


Determined to aid the village that had suffered so much, the Brindlefins sprang into action. They fortified homes, revived spirits, and extended the memorial for those lost, with the Sexton finding a new apprentice in an orphan boy who turned to necromancy. Ealla, guided by Geraldo, the Gracious Greater, sought out Wrence's Wonders & Wares, obtaining a Superior Rod of Security to protect the village.


Meanwhile, Deogee and E-on crafted a specialized Wyvern-toothed sword for Holareth. Over the next two months, the Brindlefins worked tirelessly to ensure the safety and stability of Brindlewind, their reputation solidified as the village's protectors against any future calamities.


This marked a pivotal moment of transition from chaos to renewed hope, as the Brindlefins fortified their commitment to protecting Brindlewind, ensuring its future amidst the shadows of past disasters.


Session 42 | Elemental Encounters


Session 42

The Brindlefins embarked on a perilous journey deep within the shadowed veins of the Stoneshire Mines. As they delved into the earth's embrace, their path was obstructed by a fierce duo of Molten Bulettes. Unlike their previous encounter, these fearsome land sharks lacked a goblinoid master, suggesting a feral and uncontrolled menace. The battle escalated with the sudden appearance of steam Basilisks, whose scalding breath intertwined with the Bulettes' molten fury, crafting a partially petrified Bulette - a testament to the chaotic forces at play.


Swiftly and decisively, the Brindlefins conquered these beasts, clearing their way to the deeper reaches of the mines. Hours into their descent, a pair of goblins stumbled upon them. One, gripped by fear, fled to warn the encampment of the intruding adventurers, while the other, paralyzed by indecision, attempted to blend into the enveloping darkness.


Expecting hostility, the group was surprisingly met with accolades and welcome from the goblinoid encampment nestled at the mines' depths. Their long quest for Zephyrial, The Awakened Spirit, reached a turning point here. Having located Zephyrial, they now seek to escort him back to Brindlewind, hoping his elemental prowess will aid in quelling the raging fires that threaten their coal mines.


Session 41


Session 41

In the quaint yet beleaguered village of Brindlewind, the Brindlefins, a band of diverse and intrepid adventurers, gathered at the Black Diamond Inn for a pivotal discussion. With the coal mine still ablaze, a remnant of their earlier exploits, they resolved to seek the aid of Zephyrial, hoping his elemental prowess could quench the stubborn flames.


Schesintra and Lyrian, now comfortably lodged at the inn through an arrangement with Alara, the tavern keeper, pledged their assistance in its upkeep, weaving their fates further into the village's future.


Their journey led them southward, toward the mountainous abode of the Toarnok Tribe. The elemental-infused goblinoids, now dwelling at the fringes of the Stoneshire Mines, had crafted a village from ice and snow, guarding the path to their subterranean sanctum. The Sexton's Urn, carrying the Brindlefins, descended from the skies, depositing them amidst this frosty hamlet.


Holareth, attempting parley with the goblinoids, secured an audience with Bryx, who after some negotiation, granted them passage into the mines. The mines themselves, encased in ice, were thawed by a brilliant beam of sunlight from Tolkith, revealing the path they once wrought havoc upon.


As the Brindlefins ventured deeper, memories of their first foray into these depths lingered, a stark reminder of the perilous path they tread in their quest to bring solace back to Brindlewind.


Session 40


Session 40

Under the relentless blaze of the sun, by the crystalline waters of the oasis, the Brindlefins gathered their wits after the terrifying encounter with the Elder Brain dragon. The tranquil scene was soon pierced by the arrival of a young man, masked in silver, carrying a frail human girl to the water's edge. With an air of ritual, he placed her upon a stone overlooking the water, where a small creature, unsettling in its abrupt emergence, slipped from her ear and into the cool depths below.


As the ripples faded, a striking figure approached the group. She was adorned in regal red, her visage partially concealed by a mask with a single ruby eye—a stark symbol of her noble standing. This was Amya, a being of the Trill, a symbiotic race with memories spanning across hosts and ages. Her arrival wove a tale of her race's evolution from their primal beginnings to a cultivated symbiosis with the once-hostile Xer'tek'tela.


Amya shared her narrative, intertwining her past with the present plight. She spoke of the Trill's struggle against the mindflayers and proposed a partnership to the Brindlefins. In exchange for aiding the maturation of the infant Trill, Amya promised them the psionic benefits they could wield as a shield and weapon against the Eukrylix, a cosmic leviathan consuming realms across the Astra Sea.


Resolved to regroup and fortify, the Brindlefins, alongside Schesintra and Lyrian, embarked towards Brindlewind. Their journey was marked by an unexpected twist as Breezan was abruptly taken by the winds of fate, summoned by his future Mother-in-Law. Meanwhile, Holareth, ever perceptive, quickly rejoined the group, ensuring their number was whole upon their return.


In the relative safety of Brindlewind, the adventurers now paused, the weight of their choices looming large. Before them lay the challenge of forging an alliance with the Trill and confronting the vast, devouring darkness of the Eukrylix. With the threads of fate tightly wound around their next decisions, they prepared to weave their next steps into the tapestry of their epic saga.


Session 39


Session 39

The battlefield, an arena of despair and valor, bore witness to the Brindlefins' courage. Breezan, swift as the gale, charged forth to meet their nemesis, his attempt to stagger the beast nearly succeeding. Wizards Jericho and Ealla unleashed the fury of their arcana, spells of destruction tearing into the dragon's hide, each blast a beacon of hope amidst the encroaching doom.


Yet, the Elder Brain's might was overwhelming. Tolkith's attempt to bend the will of the dragon proved fruitless, a testament to the creature's terrifying resolve. Thestreale and Bog, ensnared by psychic chains, struggled against their bonds, only for Bog to fall under the dragon's dominion. E-on, the Warforged Cleric, offered solace through healing, a fleeting glimmer of light in the darkness, before succumbing to the inevitable.


Jericho, amidst the chaos, remained standing, a lone beacon of defiance. Thestreale, resisting the insidious infestation, fought with a desperation born of hope. But alas, even the mightiest warriors must yield to the inexorable tide of fate.


The Elder Brain Dragon, surrounded by its Mindflayer minions and their vile tadpoles, was a harbinger of the end. The psychic maelstrom unleashed upon the Brindlefins was relentless, a tempest that sought to extinguish the light of their souls. One by one, they fell, not to blade or claw, but to the overwhelming assault upon their minds, their bodies becoming vessels for the next generation of horrors.


Session 38


Session 38

In the cold, shadowed underbelly of Nir Dorul, amidst the ceaseless machinations of the Duergar and their insidious guardians, the Brindlefins forged onward, driven by valor and an unwavering resolve to rescue young Lyrian from the clutches of darkness. Their journey, marked by cunning and fierce battles, had brought them face to face with the intellect devourers—foul creatures of thought and malice, employed by the Duergar to root out intruders with a merciless precision.


Breezan, with agility born of desperation and the cloaked whispers of invisibility, ventured deep into the spiraled heart of the city, guided by spells of seeking, his path illuminated by the faint hope of Lyrian's rescue. The pact struck with Karynitha, a bargain sealed with the flow of time itself, had granted them a fleeting advantage, a distraction to veil their movements in shadows yet deeper than those that enveloped the Duergar stronghold.


As they delved into the living cavern below Nir Dorul, the presence of the intellect devourers faded into an unsettling silence, their menace replaced by the eerie indifference of the subterranean depths. It was here, amidst the whispering dark, that the Brindlefins faced a terror unimagined—an Elder Brain Dragon, a creature of nightmare and legend, its very existence a testament to the twisted will that dominated this benighted city.


This confrontation, set against the backdrop of their noble quest, stood as a testament to the courage and resilience of the Brindlefins. For even in the face of such overwhelming darkness, they held fast to the light of their purpose, their spirits undimmed by the shadows that sought to engulf them. The tale of their encounter with the Elder Brain Dragon would be recounted through the ages, a saga of bravery, sacrifice, and the unyielding bond that united them in their darkest hour.


And so, the chronicle of their journey continues, a beacon of hope amidst the encroaching gloom, a reminder that even in the deepest darkness, the light of courage, friendship, and determination can never be extinguished.


Session 37


Session 37

Beneath the ancient stone and forgotten paths of the earth, the Brindlefins ventured forth, guided by the faint, ethereal hum that echoed through the dimly lit tunnels. This melodious guidance, both haunting and beckoning, belonged to Schesintra, a captive of sightless eyes yet gifted with the profound touch of empathy. Enslaved by the Duergar, her days were spent in the tender care of Umberhulk eggs and hatchlings, a sorrowful guardian bound by chains unseen.


The group, drawn to the source of the humming, discovered Schesintra amidst the shadows. Though blind, her senses were not dulled; rather, they thrived in the darkness of her world, attuned to the emotions that danced around her. Through her, they felt a connection, a shared burden of sorrow and hope that transcended the mere physicality of their encounter.


With careful words and promises unspoken, they persuaded Schesintra to aid in their quest, to be their guide through the winding, treacherous paths that led to the heart of the Duergar city. A hook horror, silent and imposing, was to be their sentinel on this journey, a guardian bestowed by Schesintra's command.


As the city gates loomed before them, an air of trepidation enveloped the group. Their entrance was bought not with gold but with the promise of battle, a duel to prove their worth. The Duergar, with eyes like coals smoldering in the dark, led them not to a place of welcome but to a chamber cold and devoid of light, meant for interrogation, not for guests.


Tension thick as the stone walls that confined them, they found themselves ensnared in a web of Duergar design. Yet, the Brindlefins were not so easily held. With cunning and a spark of desperation, they orchestrated their escape, a fleeting shadow through the city that sought to claim them.


In their flight, they sought sanctuary, a place to hide their numbers from prying eyes. But the city was vigilant, its guardians keen to the whispers of intruders. As the door to their temporary haven creaked open, revealing the gleam of armor and the promise of discovery, it was Breezan who acted. With a burst of resolve, he shattered the barrier between them and their pursuers, a beacon of defiance in the dim corridors of their confinement.


Session 36


Session 36

Under the shadowed overhang of Wanborne's southwesterly caves, the Brindlefins embarked upon a quest steered by fate and the arcane scrying of Tolkith. Their hearts set aflame with purpose, they trailed the elusive Duergar who dared to spirit away Lyrian into the depths unknown. With time their relentless pursuer, the group delved into the cavern's maw, guided by whispers of destiny and the steely resolve that had become their companion.


The path before them, forked and shrouded in mystery, soon revealed its deceit - a dead end not of stone but illusion. With the keen eye and unyielding spirit characteristic of their adventures, the Brindlefins unveiled the facade, revealing a portal that beckoned them with its silent promise of peril and discovery. It was this portal that transported them, not just through space, but into the heart of the Skaltara Spires - a land whispered in tavern tales and feared by the faint of heart.


The landing was anything but gentle, for the portal was a beast in disguise, a trap leading to a pit designed for the end of many an unwary soul. Yet, the Brindlefins are not ones to falter in the face of danger. With Breezan's unyielding descent, they embraced the challenge, turning a deadly fall into a daring entrance into the underground city's very heart.


The denizens of this shadowed realm, Umberhulks of formidable might, saw in Breezan and his companions nothing but their next meal. But underestimating the Brindlefins was their undoing. In a dance of steel and spell, the group dispatched these insectoid predators with the ferocity and cunning that had become their hallmark. And there, among the remains of those less fortunate, the Brindlefins found their rest and respite, a brief pause in a journey that knew no end.


For in their hearts burned a flame of purpose, a dedication to their fallen and captured, to the mysteries that lay wrapped in shadow and stone. And so they pressed on, undeterred by the perils that lay in wait, their bonds of friendship and shared destiny stronger than the darkest magic, their resolve unbreakable.


The saga of the Brindlefins, a testament to courage, unity, and the relentless pursuit of justice, continues to unfold, each chapter a reflection of their unyielding spirit. In the face of overwhelming darkness, they stand as a beacon of light, their adventures a reminder of the power of the indomitable will.


Session 35


Session 35

In the latest stride of their epic, the Brindlefins embarked upon a quest, stirred by the plight of their companion, Lyrian, ensnared by the enigmatic Grayscales. Venturing westward with hearts aflame and purpose clear, they employed scrying's arcane gaze to unveil their friend's dire fate-sold to a Duergar whose sinister intentions remained veiled in shadows. The charm that once was Lyrian's hope now led them to a cave's maw near Wanborne, a path shadowed by mystery and dread.


Jericho, their visionary mage, was haunted by fragmented visions of the Grayscales' intent, revealing a pursuit of the petrified remains of Calem, a revelation that intertwined their fate with ancient mysteries and hidden agendas. The path ahead was fraught with moral quandaries, torn between the desperate search for their ensnared companion and the burgeoning need to shield a young ward from a foreseen cataclysm of Mindflayers' making.


Choosing valor in the face of uncertainty, the Brindlefins pressed forward to the city of shadows under the red dragon's watchful gaze. This draconian sentinel, a symbol of power and terror, loomed over their journey, a reminder of the formidable challenges that lay ahead in their quest to unravel the web of deceit and danger entangling their fate.


Thus, the saga of the Brindlefins continues, a tale woven with the threads of courage, camaraderie, and the unyielding search for justice in a realm where light and darkness dance in an eternal embrace. Their journey is far from over, with each step leading them deeper into the heart of mysteries that bind their destinies to the very fabric of the world they strive to protect.


Session 34


Session 34

In the aftermath of the battle royal, a momentous occasion unfolded for our valiant adventurers, the Brindlefins. Their feats of bravery and prowess in the arena did not go unnoticed, capturing the attention of prominent sponsors. As the dust settled and the echoes of combat faded into the evening air, the group was cordially invited to a grand event hosted by these sponsors. It was here, amid the opulence and intrigue of the gathering, that the Brindlefins' valor was further recognized, leading to the acquisition of two esteemed sponsors. This pivotal development not only bolstered their resources but also solidified their standing within the realm's adventurous echelons. Now, with Breezan's company ensured for nine more days, their collective resolve is stronger than ever.


In a quieter, yet no less significant development, The Sexton's arcane endeavors bore fruit, or more accurately, a humanoid of pumpkin origin. This creation, a testament to The Sexton's mastery over the mystical arts, adds an intriguing element to the Brindlefins' diverse assembly, promising both utility and mystery in their ongoing journey.


Meanwhile, a shadow loomed over their recent triumphs in the form of Jericho's vision. The Greyscales, a name whispered with trepidation across the lands, have reportedly ensnared Lyrian, casting a pall of urgency and concern over the group. This revelation, while still shrouded in uncertainty, may very well steer the Brindlefins' path toward unforeseen dangers and moral quandaries.


As they stand at the cusp of these new alliances and challenges, the Brindlefins find themselves woven ever deeper into the tapestry of intrigue and adventure that envelops the realm. With allies and adversaries emerging from the shadows, each step forward is a dance with fate, leading them closer to their destinies and the revelations that await.

Session 33


Session 33

In the hush of an evening, as shadows danced at the edge of the firelight, the Brindlefins found themselves entwined in a tale of magic, mystery, and the unyielding bonds of fate. Our story unfolds with the curious investigation of an iron flask, an artifact of ancient make, revealed to be a soul flask capable of ensnaring any being possessed of a soul. Amidst their preparations for the impending Battle Royale, an attempt to bestow a boon upon their monk companion spiraled into unforeseen chaos, birthing a spectacle of a screaming skeletal fish pursued by a ravenous worm.


As the night deepened, a visitation by Lyrian, borne upon the ethereal threads of sleep, brought a message from the mage Zelara. This message, boastful and enigmatic, left Lyrian adrift in a sea of confusion upon his awakening. The Brindlefins, ever vigilant, sensed the stirrings of a greater mystery entangled with the Greyscales, prompting them to steel their resolve for the battles that lay ahead.


The arena, a crucible of valor and might, welcomed the heroes with a test of singular ferocity. The provision of a berserker potion by the arena's masters, a tribute to the Brindlefins' renowned heroism, set the stage for a contest where alliances were forsaken, and survival was the lone allegiance. Ealla, the Aasimar Wizard, eschewing the potion's savage promise, ascended to the realm of the spectators, her gaze alighting upon a purple tiefling of the Greyscales, a meeting fated by the intertwining of their destinies.


The battle raged, a maelstrom of steel and sorcery, until an abrupt silence fell. The arena's conclusion was shrouded in mystery, as combatants either met their end or vanished, spirited away by forces unseen. The fate of the Brindlefins, and the outcome of their daring endeavor, remained a tale yet to be told, hanging in the balance like the stars in the night sky.


Thus, the saga of the Brindlefins continues, a testament to their courage, their unwavering spirit, and the mysteries that beckon them forth into the unknown. Gather closer to the fire, for their journey is far from over, and the tales of their adventures are as boundless as the night sky.

Session 32


Session 32

In the heart of the arena, under a sky marred by the cacophony of elemental fury, the Brindlefins stood triumphant yet wearied, their spirits alight with the fire of victory. They faced Rozumin's Fleshwrought Titan, a chimera of horror and majesty, a creature that defied nature's law by amalgamating dragon, griffon, and otherworldly beings into a single entity of unparalleled might. This legendary battle, now etched into the annals of their saga, tested their resolve, their strength, and their unity.


The arena, with its capricious quadrants that twisted the very elements at whim, proved to be as much an adversary as the monstrosity they fought. Fire, ice, wind, and earth conspired against them, yet the Brindlefins' valor shone the brighter amidst these trials. The Rozumin's Fleshwrought Titan, a grotesque testament to necrotic craftsmanship, fell before them, but not without revealing its mythic nature. In its defeat, it surged anew, a phoenix of flesh and bone, more daunting than before.


Yet, the Brindlefins, undeterred by the titan's resurgence, rallied. With each member playing a crucial role, they wove a dance of destruction around the behemoth, their attacks a symphony of steel and sorcery. The creature's divided focus was its undoing, as the party exploited every opening, every moment of weakness, until at last, the titan was no more.


Their victory in the arena was not just a testament to their might but a declaration of their unbreakable spirit. The simulacrums, those shadows of themselves conjured for the battle, suffered losses, yet the core of the Brindlefins remained intact, their bond unbroken.


Now, as they stand on the threshold of the final confrontation, the Battle Royal, the Brindlefins prepare to face whatever challenges await. They enter not just as fighters but as champions forged in the crucible of combat, their eyes set on the horizon, ready to etch their names into legend. The tale of their journey, from the devastated village of Brindlewind to the heart of the arena, is a saga of resilience, courage, and unwavering camaraderie. As they ready themselves for the battle to come, one truth remains clear: together, there is no foe they cannot face, no challenge they cannot overcome.


Session 31


Session 31

The battle commenced with the air thick with anticipation, the arena's barriers humming with arcane energy, designed to thwart any attempts at external interference. The Sexton sent out his feline minions to decern the caliber of their foes without avail. The Brindlefins, undaunted by the speculations and the strength of their adversaries, stood ready, their resolve as strong as the bonds that united them.


As the enemy unleashed a barrage of spells, the Brindlefins' foresight in countering the magical assault proved invaluable. With a combination of arcane knowledge, bestowed by the mages of the Brindlefins, they managed to neutralize the offensive spells that threatened to overwhelm them. The barriers of the arena, which were meant to serve as a hindrance, became an meer inconvenience to the party, reflecting and absorbing the magical energies hurled against them.


One by one, the duplicates fell, each a testament to the Brindlefins' superiority not just in combat but in the unity and strength of their fellowship. The enemy mages, finding themselves outmatched and their forces dwindled. Falling one by one swiftly the group collected their winnings and sought out the night to the main event.


As the Brindlefins ventured forth into the nightly main event, the atmosphere was charged with anticipation and the murmur of eager spectators. The arena, a grand coliseum bathed in the glow of torchlight and magical illuminations, stood as a testament to countless battles waged for glory and honor. Yet, this night was destined to be etched in the annals of history for its unforeseen turn of events.


Upon the cusp of battle, Rozumin, the nefarious necromancer whose shadow had long loomed over the land, made his presence known. With a grandeur that belied the ominous undercurrent of his words, he offered his commendations to the Brindlefins for their prowess in the mage battle that had transpired earlier. This unexpected acknowledgment from a figure as enigmatic and feared as Rozumin sent a ripple of unease through the Brindlefins.


No sooner had Rozumin's presence been registered than the iron flask, an artifact of ancient power and unknown contents, was uncorked. What followed was a scene of chaos and horror that would haunt the nightmares of those who bore witness. From the depths of the flask, an abomination unlike any other took form within the arena. Blood and remnants of creatures past, once sealed within the flask, merged into a grotesque amalgamation of flesh and fury—a being of nightmares made manifest.

Session 30


Session 30

Upon the dawn's light, the Brindlefins ventured forth towards the grand arena, their spirits buoyed by the prospect of the day's challenge. Managed by the enigmatic Crimson Caravan Concubine, a troupe of infernal beings whose ranks swelled with Tieflings, Succubi, and Incubi, the arena stood as a testament to the combative arts, a roving coliseum that attracted warriors and spectators alike with the allure of glory and spectacle. Amongst them, Breezan, the Air Genasi Fisherman Monk, found his path leading to a tent of sumptuous red velvet, where he would bind himself to the contest through ink and parchment.


The terms of the contract were peculiar, involving the creation of a Simulacrum, a magical duplicate to fight in Breezan's stead. Yet, a clause within the parchment hinted at darker dealings: should the Simulacrum be forfeited or exchanged during the games, the rights to this arcane replica would fall to the Crimson Caravan Concubine, a price too steep for many a heart to bear. Thus, the Brindlefins discerned the nature of their hosts - not merely entertainers, but collectors of the arcane, their circus a facade for a more sinister pursuit.


The arena itself was a marvel of elemental fury, divided into quadrants each imbued with the raw essence of nature's wrath. Only the towering central pillar offered sanctuary from the relentless forces that sought to claim dominion over flesh and bone. Breezan, with a strategy bold and daring, relinquished his Simulacrum to confront his adversaries in true form, commencing his trial against a goblin Rogue. Victory was swift, granting him the spoils of combat - a ring of invisibility, a prize both rare and invaluable.


His triumph, however, drew the attention of a formidable adversary, a Half-Orc Champion Fighter whose prowess was famed across lands far and wide. The clash that ensued was a spectacle of might and magic, a dance of death where every strike and parry sang of ancient battles. Breezan, nimble and resolute, engaged the Champion with the heart of a tempest, his every move a testament to the skill honed upon the endless expanse of the sea.


As steel clashed and spells wove their intricate patterns across the sands of the arena, the Brindlefins watched, their fates intertwined with that of their companion. The outcome of this battle, fierce and unforgiving, would mark but another chapter in their saga, a tale of courage, camaraderie, and the relentless pursuit of destiny amidst the ever-shifting sands of fortune and fate.

Session 29


Session 29

In the heart of Runeswick, the Brindlefins, our valiant assembly of adventurers, found themselves embarking on a new chapter of their ongoing saga. With the guidance of Lyrian, a street-savvy half-elven lad, the group delved deeper into the city's mysteries, seeking knowledge and allies in their quest. Lyrian, his life woven into the fabric of the city's streets, became a beacon for the Brindlefins, offering his insights and spreading word of their presence, a testament to the burgeoning reputation of our heroes within the stone-clad confines of Runeswick.


As the group divided their strengths, with Ealla, the Aasimar wizard, seeking whispers of her lineage and home amidst the chaos of the past, the rest ventured to the library's hallowed halls. There, among tomes of ancient lore and whispered secrets, they uncovered paths to knowledge gated not just by locks but by the need for a sponsor's favor. Thestreale, with her connection to the natural world, discerned the Verdent Kin's location beyond the Vauxdon Tributary and the intricate dance required to gain further access within the library's upper echelons.


The revelation that prominence within Runeswick's society could unlock doors previously barred led our adventurers to the threshold of the Harvest Festivities. Within this celebration, a blend of competition and spectacle, the arena battles emerged as a crucible through which their worth could be proven. With Tolkith, the Satyr Bard, unexpectedly stepping forth as their monetary champion, the group found themselves on the cusp of an endeavor that could elevate their standing and influence within the city's vibrant heart.


As preparations for the festival and its accompanying trials began, Ealla's journey for answers took a twist of fate. Her rendezvous with a familial acquaintance opened doors to more questions than resolutions, weaving a tapestry of intrigue and unknowns around her family's fate and the group's intertwined destinies.


Now, as the Brindlefins steel themselves for the spectacle and strife of Runeswick's arena, their journey continues to unfold.

Session 28


Session 28

Sexton, from his enigmatic travels within the Urn. His return heralded a new alliance, for he was introduced to the undead entity, Jericho, a recent addition to the eclectic band of adventurers. The group shared tales of their recent endeavors, recounting the events of the past ten days. Their journey, now a mere day's travel from the storied city of Runeswick, was poised to embark on a new chapter.


However, a shadow loomed over their preparations. Ealla, the Aasimar wizard, reached into the ethereal realm seeking her contact Carter. The response, tinged with devilish undertones, brought a grim foreboding. Her subsequent attempts to contact her father bore no fruit, and her call to her mother led her to the precipice of death. Yet, with a heart both heavy and resolute, she persevered, following her companions toward the mysteries of Runeswick.


Upon nearing the city, the Brindlefins were greeted by an unusual sight - orchards steeped in the sharp scent of vinegar, their perimeters guarded by a phalanx of unearthly creatures. The city itself welcomed them with open arms, and they were soon approached by Lyrian, a streetwise elven youth. His keen eyes and sharp wit earned him the patronage of the group, who saw in him a valuable guide and liaison within the city's intricate web of secrets and connections.


Lyrian, wise beyond his years, led them to The Silver Chalice, a tavern known for its tranquil ambiance, a haven where they could find respite from the prying eyes of the world. Little did they know, their patronage of the establishment came with the added boon of protection, a subtle yet powerful assurance in these uncertain times.


With Lyrian's astute guidance, the Brindlefins sought to immerse themselves in the local culture, inquiring about the upcoming harvest festivities. Of particular interest was a fighting event, a spectacle of strength and skill that could provide not only entertainment but also an opportunity for profit. Through Lyrian's connections, they hoped to gain insights into the city's heartbeat, its joys and sorrows, its challenges and opportunities, thus weaving their story further into the rich tapestry of Runeswick's history.


So it was that the Brindlefins, a band of heroes bound by fate and friendship, found themselves at the threshold of new adventures, their hearts set on discovery and their spirits undeterred by the trials that lay ahead.


Session 27


Session 27

As dawn painted the skies of Brindlewind in hues of gold and crimson, the Brindlefins, hearts heavy yet spirits unbroken, prepared to journey westward towards Runeswick, following the path of Holareth. Their departure, however, was halted by urgent news: Garvol Barlett, a man of strength and valor, lay grievously injured in the mayor's office, a victim of the prior day's harrowing encounter with the Glacial Elemental Drakes.


Garvol, stricken by frostbite that had turned his right leg a deathly black, writhed in pain, a dire situation indeed. His words, tinged with anguish and accusation, suggested that the troubles befalling him were but a shadow of the Brindlefins' own making. In response, Thestreale, the Eldrin Druid, stepped forward, her heart set on mending the wounds inflicted by fate's cruel hand.


With a ritual steeped in ancient magics and the assistance of ethereal woodland spirits, Thestreale channeled her profound mana to heal Garvol. Her powers touched the very essence of his being, mending the frostbitten flesh and knitting together the fractured bone. The ritual's completion saw Garvol and Mayor Dawson, overwhelmed by the ordeal, succumb to a deep, restful unconsciousness.


Leaving the care of Brindlewind in the capable hands of the recuperating Garvol and Mayor Dawson, the Brindlefins, accompanied by their new allies Jericho and Breezan, set forth on their journey. Deogee and Fenfa, ever loyal and vigilant, remained behind to safeguard the burgeoning city in their stead.


The road, however, was not devoid of encounters. A troupe of travelers, their journey halted by a broken wheel and shrouded in mystery, sought the Brindlefins' aid. Despite their reservations, the group lent their assistance, mending the wheel with cautious diligence.


The day's travel was uneventful, but the night brought with it an air of foreboding. A battalion of Elven soldiers, their purpose as enigmatic as their presence, crossed paths with the party. Their inquiries, met with minimal response from the Brindlefins wary of the soldiers' anti-magic capabilities, added a layer of intrigue to the night's proceedings.


An unsettling tremor, powerful enough to unsettle Thestreale, punctuated the night. Shortly thereafter, the same battalion of Elven soldiers galloped past, urgency etched in their every move, racing back towards the direction from whence they came.


A message sent to Deogee about the tremor from Ealla only created more questions than answers. This encounter, brief yet charged with an unspoken tension, left the Brindlefins to ponder the deeper machinations at play as they continued their journey, each step taking them further into the heart of unfolding mysteries.

Session 26


Session 26

In the bustling village of Brindlewind, a recent encounter with Ice Drakes brought unexpected chaos, momentarily disturbing the peace that the Brindlefins had strived to maintain. This skirmish, however, opened a new chapter for the group as they crossed paths with Jericho, a new adventurer whose skills proved invaluable in quelling the draconic menace.


With the decision to linger in Brindlewind for ten days, a strategic pause in their journey, the group found themselves at a crossroads. Deogee and Fenfa, committed to safeguarding the village during its phase of rapid growth, chose to stay behind. Meanwhile, Holareth embarked on a crucial mission to the neighboring village, accompanied by his trusted ally, Benjamin Barlett, to procure necessary supplies.


These events marked a pivotal moment for the Brindlefins. Deogee's unwavering dedication to protect Brindlewind alongside Fenfa underlined his deep connection to the village. At the same time, Holareth's journey with Benjamin was not just a quest for supplies but also an opportunity to strengthen bonds and alliances beyond Brindlewind's borders.


The emergence of Jericho as a new ally in the face of the Ice Drakes' threat was a fortuitous turn. His timely arrival and assistance in subduing the drakes not only proved his prowess but also hinted at the potential for his integration into the Brindlefins. His background, skills, and motivations would soon weave into the rich tapestry of the group's ongoing saga.


As the Brindlefins prepared for the next phase of their adventure, the ten days in Brindlewind offered a much-needed respite and a chance to fortify the village further. These moments of calm before embarking on their next quest were a time for reflection, planning, and forging new relationships that would shape the course of their journey ahead.


Session 25


Session 25

As the Brindlefins returned to Brindlewind, laden with the responsibility of safeguarding the survivors from the transformed Bloomfield, they found themselves at the heart of a pivotal moment in the town's history. Mayor Dawson, grappling with the weight of the situation, entrusted Garvol with the interim mayoral duties. This decision marked a new chapter for the beleaguered town, as the Brindlefins and Garvol coordinated the efforts to assimilate the 300 Bloomfield survivors.


The Sexton's Urn, a mystical container of remarkable capacity, was carefully unpacked, revealing the weary but hopeful survivors. The Thornbranche family, renowned for their skill in woodworking, eagerly undertook the task of constructing temporary shelters, their gnomish ingenuity shining through in this hour of need.


Amidst this bustling activity, the Brindlefins convened with Garvol to discuss the architectural blueprint for the reconstruction of Brindlewind. The conversation unfolded with a sense of urgency, acknowledging the imminent arrival of winter. The aftermath of the ancient Silver Dragon's lair transformation had altered the region's climate, and with the coal stores devastated by Rozumin's attack and the ongoing fires in the mines, the need for alternative sources of warmth and energy was paramount.


Haloreth, ever the proactive member of the group, proposed a journey to seek aid for this pressing need. Meanwhile, Deogee, alongside his faithful companion Fenfa, contemplated remaining in Brindlewind to lend his strength and resilience to the rebuilding efforts.


With these plans set into motion, the Brindlefins prepared to venture forth once more. Their goal: to rally allies and resources in anticipation of the challenging times ahead. Their journey, steeped in the spirit of unity and determination, promised to forge new alliances and strengthen the bonds between the towns of the region.


Session 24


Session 24

The receding waters left behind a trove of sea life, attracting a familiar threat from Primval - a swarm of Wyverns. With courage and skill, the Brindlefins vanquished these sky predators, preserving the town from further calamity.


In preparation for their return to Primval, the Brindlefins, along with Breezan, a newfound ally, uncovered a revelation: the Whispering Echoes Caverns and the surrounding region belonged to the Karaske Family. More astonishingly, Ealla was revealed as the Crowned Princess of this pirate haven. Urged by her companions, Ealla tapped into her royal resources, securing passage back to Bloomfield through a portal conjured by Carter, a servant Devil of the Karaske lineage.


As the group reconvened in Bloomfield, they found Holareth, their lost companion, deeply engaged in work with Garvol and Drotar at the library. While Deogee and Fenfa lent their aid there, Tolkith and Breezan ventured into town, seeking respite in the form of fine drinks.


The tale took a dark turn when Syl'eana sought to inform her grandfather, Aurelius, of the grave peril looming over his cursed existence. In a moment of profound sorrow and shocking brutality, Aurelius, executed Syl'eana in a fit of draconic rage, her demise echoing with a draconic roar that shook the very foundations of Bloomfield.


A terrifying winter vortex, unleashed by Aurelius in his draconic form, swept through Bloomfield, freezing all in its path. Amidst this chaos, Rozumin, the necromancer, played an unlikely role, sounding the alarm and aiding in the evacuation. The Brindlefins, with courage and quick thinking, managed to save a third of Bloomfield's populace, leading them to safety a mile away from the frozen devastation.


In the following days, the survivors of Bloomfield, now refugees, journeyed toward Brindlewind. There, amidst the ruins of their past and the uncertainty of their future, they sought to rebuild and pondered the grim task ahead - confronting the tragedy of Bloomfield and the wrath of a dragon lost to his own curse.


Session 23


Session 23

The Brindlefins faced an enigmatic and daunting challenge within the murky depths of the swamp. Their encounter with the Crimson Specter, a ghostly entity linked to the blood curse, presented a test of both wit and resilience.


Seeking to glean knowledge about the blood curse, the group turned to Syl'eana, whose lineage and connection to the curse held the potential key to unlocking its mysteries. Encouraged by her companions, Syl'eana approached the specter with a newfound confidence, determined to extract the information they desperately needed.


However, the specter, summoned at the behest of Rozumin, proved unyielding and cryptic, offering little in the way of answers. Frustration mounted among the Brindlefins as their attempts at communication seemed futile. In a moment of desperation, Syl'eana resorted to a bold and unorthodox method — using her own blood as a conduit for interaction. Cutting her hand, she struck the specter, an act that ignited a fierce and dangerous battle.


The specter, repulsing magic with its mere presence, proved a formidable adversary. The encounter escalated quickly, with Syl'eana's life hanging precariously in the balance. The Brindlefins rallied with all their might, fighting not just an external foe but the internal struggle of preserving their companion's life.


In the brink of defeat, with tensions at their peak, the group managed to fend off the specter just long enough to save Syl'eana from a grim fate. With quick thinking and the use of their magical resources, they executed a desperate teleportation to the Iron Isles, the homeland of Ealla, the Aasimar wizard.


This harrowing experience not only tested their combat prowess but also strengthened their bond as a group, proving once again that their unity and quick thinking were their greatest assets. As they regroup and recover in the safety of the Iron Isles, the Brindlefins reflect on their encounter, knowing that each challenge brings them closer to unraveling the mysteries of the blood curse and the fate that intertwines their destinies with the troubled lands they traverse.


Session 22


Session 22

As the Brindlefins, their hearts emboldened by recent trials and tribulations, navigated the treacherous waters of the swamp, they encountered a most curious and unexpected guide. Homoyi, a child of the merfolk, emerged from the depths, her presence as mysterious as the waters she called home. She followed the group with a quiet curiosity, her eyes reflecting the murky depths of her watery domain.


With Syl'eana's gentle persuasion and an offering of food, a bridge of trust was slowly built between the Brindlefins and the young merfolk. Homoyi's knowledge of the swamp and its inhabitants proved invaluable as she guided them to a rocky haven amidst the endless waters. Here, amidst the solace of solid ground, Homoyi revealed her name and shared tales of her people and the elusive Yuan-ti, painting a picture of a land divided by conflict and mistrust.


The revelation of the amulet's power to reveal the hidden leylines opened new possibilities for the Brindlefins, a glimmer of hope in the dense fog of the swamp's mysteries. Homoyi, with the innocence of youth, extended an offer for the adventurers to commune with the elders of the merfolk, a gesture that spoke of potential alliances and newfound paths.


But as the murky waters of the swamp continued to hold their secrets, a new shadow emerged. A specter, as elusive and foreboding as the Crimson Specters themselves, approached the group. Its ghostly form glided over the swamp waters, a silent harbinger of the unknown challenges and mysteries that lay ahead.


Session 21


Session 21

The Brindlefins' journey took a daring turn atop Mavros, the Sovereign of the Black Mist Swamp. They rode the colossal dragon to the eastern coast of Primval, enduring a turbulent voyage through the skies. Descending to a rocky cliffside, they dismounted and navigated down the mountain to its bramble-strewn base, where Sexton and Thestreale recognized the ominous foliage.


Venturing into the entangling brambles under stormy skies, the Brindlefins pressed forward as animated thorns sealed their path behind them. Their trek led to a sinister pit, oozing with caustic ichor and the stench of death. Holareth and Sexton, in a bold move, leapt into the abyss, only to discover it was a trap - a living, carnivorous entity luring prey to its demise.


A fierce battle ensued, and the party, with tenacity and courage, vanquished the monstrous pit from within. Their escape from this deadly maw was aided by Syl'eana, who, embracing her nascent draconic powers, guided them to safety.


The group then emerged among an unexpected gathering - merfolk and serpent-like beings, seemingly in reverence of a dying Corpse Flower, the root of the death pit they had just destroyed. However, this solemn scene was abruptly disrupted by a Yuan-ti ambush. The merfolk scattered in the chaos, but the Brindlefins swiftly dealt with the assailants, with the last of the Yuan-ti fleeing in fear of Sexton's daunting presence.


Undeterred, the Brindlefins continue their quest, delving deeper into the mysterious realm in pursuit of the Crimson Specters' heart. Their tale, marked by bravery and unyielding resolve, unfolds further, each step drawing them closer to their elusive quarry.


Session 20


Session 20

In the latest chapter of the Brindlefins' saga, our intrepid adventurers embarked on a journey shrouded in mystery and veiled by the dense Black Mists. Thestreale, their resourceful Druid, having expanded her abilities with a potent potion from Wrence's Wonders & Wares within the Astral emporium, transformed into majestic forms of a giant eagle and owl. This newfound power allowed them to traverse the mists for much longer.


Sexton, with the Urn in tow, joined Thestreale in these high sojourns, braving the biting cold and the relentless expanse of the skies. Below them, the landscape of the Black Mists unfolded in a tapestry of wonder and peril. They soared over dark, obsidian-like terrains riddled with vast crevasses, and small mountains whose summits dared to pierce the veil of mist.


At last, Thestreale, with Sexton by her side, descended upon the snow-laden slopes of a towering mountain, the closest giant among the range. Their exploration revealed hidden stairs, leading to the mountain's summit, where they discovered an area magically shielded from the harsh elements. Here, amidst the cloud cover, lay a mystical symbol and a pedestal, the key to accessing the Black Mist swamp gate network.


Utilizing this arcane network, they opened a portal to another platform, an arena designed for a singular purpose - to summon the region's reigning dragon. With Syl'eana's aid, they used the dragon statue to initiate the summoning, opening a grand gate through which Mavros, The Umbral Sovereign, stepped forth in all his imposing glory.


What followed was a dialogue of destiny, where revelations unfurled like the wings of the dragon itself. Mavros disclosed that the Wyverns ravaging the southern continent did not originate from the Swamps but hailed from a land afar. In a twist of fate, upon releasing their summoning bond, Mavros agreed to aid the Brindlefins. He pledged to transport them to the lands where the Crimson Specters could be found, the next crucial step in their relentless pursuit of truth and justice.


Thus, the Brindlefins, ever steadfast in their quest, found new allies and greater challenges awaiting them. Their journey, woven with magic, bravery, and the unyielding bonds of companionship, continues to unfold, a tale as timeless as the stars themselves.


Session 19


Session 19

Our valiant adventurers trod upon the ancient stone path, their hearts were set on a singular goal: to find and aid their companion, Syl'eana, who had ventured ahead, burdened by a turmoil that threatened to eclipse her very existence.


But fate, as often is its wont, had other plans. From the murky depths of the swamp, a creature of nightmares emerged. Bat-like wings unfurling against the fog-laden sky, eyes aglow with a sinister light, this demon sought to claim the Brindlefins as its next victims. Yet, underestimating the might and unity of our heroes, it soon found itself outmatched. With swift and decisive action, the Brindlefins dispatched the fiend, their resolve unshaken, their bond unbroken.


With the threat momentarily quelled, the group resumed their pursuit, the path leading them ever deeper into the heart of the Black Mist swamps. It was there, amidst the swirling mists and shadowed boughs, they made a pact: to stand together, not just for Syl'eana's sake, but for the very soul of Bloomfield itself. In a display of trust and unity, they gathered within Sexton's mystical urn, a sanctuary amidst chaos.


Transforming once again into her majestic griffon form, Thestreale took to the skies, her wings cutting through the heavy air as she bore her companions towards the looming mountains. Above the treacherous swamp, their journey continued, a testament to their unwavering courage and the indomitable spirit of friendship that bound them together. And so, the Brindlefins soared towards their destiny, leaving behind the darkened waters, their story a beacon of hope in a world rife with shadows and uncertainty.


Session 18


Session 18

As the Brindlefins found themselves ensnared in the gloom of the corrupted swamp, their path seemed fraught with despair. In this moment of dire need, Syl'eana, their enigmatic elven ally, presented a key - a beacon of hope amidst the darkness. This was no ordinary key; it opened a door to Exavier's Exquisite Emporium, a sanctuary hidden within the astral realms, a haven for the weary and a trove of wonders.


Stepping through the portal, they were greeted by Geraldo, the Gracious Greater, a suave warforged attired in a suit, embodying both elegance and helpfulness. The Emporium unfolded before them like a realm of endless possibilities. They explored Sydia's Selestial Saloon, a cozy nook offering rest and nourishment, and Wrence's Wonders & Wares, where a small ape and his troll-like assistant concocted alchemical marvels. Illreenna's Incredible Iron showcased a thri-kreen Queen's mastery in forging magical weapons, while Lycoon's Lavish Library, presided over by a scholarly mastodon, promised knowledge beyond measure. Other intriguing locales like Dax's Dashing Dollhouse and Tenysha's Titanic Tailoring hinted at more hidden gems within this astral bazaar.


Yet, the Emporium held deeper secrets. It was not just a marketplace but a part of a Dreadnought, a colossal entity within the Astral Plane. Here, in this sanctuary among the stars, the party found brief respite, though at the cost of a precious Catilis. Amidst this recovery, a shadow loomed over their companion Syl'eana. Torn by internal conflict, she grappled with a harrowing choice: her own existence against the safety of those she held dear. Ultimately, deciding to leave the Emporium, she stepped back into the fray, the Brindlefins trailing. They left the astral haven behind, ready to face whatever awaited them in the murky depths of their quest, a tale of bravery and sacrifice woven into the stars.


Session 17


Session 17

The Brindlefins journey led them to a foreboding swamp, shrouded in black mist and fraught with peril. Here, Thestreale, their Eldrin Druid, unveiled her newfound ability to transform into a majestic griffon, offering a means to traverse the treacherous mire. They traveled in an unusual manner; the party tucked safely within Sexton's Urn, while Syl'eana, the elf with a secret lineage, rode atop the griffon, guiding them through the murky skies.


Upon landing, they found themselves in a bog, a land of mud and mystery, where every step was a struggle against the clinging earth. The air was thick with an acrid, volatile scent, hinting at hidden dangers lurking in the swamp's heart. Ingeniously, they adapted, shaping the earth, shifting forms, and fashioning snowshoe-like devices to aid their passage through this hostile terrain.


Their path eventually led to a winding stone trail, barely visible through the dense fog enveloping the swamp. But this semblance of civilization offered little respite, for they soon found themselves besieged by sinister creatures, with gazes as deadly as the swamp itself. Yet, through courage and quick thinking, the Brindlefins emerged victorious, protecting not only themselves but also those who had worn the path beside them.


Session 16


Session 16

The Brindlefins, an eclectic band of adventurers, have found their latest exploits intertwined with the legacy of ancient curses and draconic bloodlines. After alerting the Mayor's Assistant of Bloomfield about the dangers lurking within the overrun mines, they learned of a dire situation involving the wyverns plaguing the region. This revelation led them to Syl'eana, an elf with a hidden draconic heritage, and her grandfather, Aurelius, an ancient silver dragon cursed to live as an elf. The party discovered that to vanquish the wyverns and restore Aurelius to his true form, they would need to confront the malevolent cult responsible for the curse cast upon his bloodline.


Their journey northward to seek the cult in the swamps brought them face-to-face with Rozumin, a nefarious necromancer previously freed by the Brindlefins' own hands. In a twisted display, Rozumin offered them a challenge in the form of a grotesque creature, an amalgamation of a zombie beholder and a phase spider, which after a harrowing battle, revealed a bevy of personal leads and the Arcane Summons necessary for their quest. The fight not only served as a harsh reminder of their past mistakes but also presented an opportunity: each member of the party found their individual quests linked to the fate of the Brindlewind region and the dark forces at play.


With the Arcane Summons in hand, the Brindlefins now set their sights on the daunting Exstall Summit, where they must perform a ritual to summon "Mavros, the Umbral Sovereign." This enigmatic dragon could hold the key to locating the elusive cult, Crimson Specters, and lifting the ancient curse from Aurelius. United by a common purpose, the Brindlefins prepare to ascend the mountaintop, knowing that the answers they seek may also lead to further entanglements with their own destinies, as every step forward weaves their tales deeper into the fabric of Brindlewind's troubled history.


Session 15


Session 15

The Brindlefin's have made their way back from the mines and now have found that the Mayor of Bloomfield has gathered a group of volunteers to make their way to Brindlewind to help rebuild the small village.


After finding out the threat of wyverns will most certainly reach Bloomfield, the group made their way to warn Sy'leana of the threat. They came to find she and the Professor are of a long lineage of the protector Aurelius.


Agreeing to meet with Aurelius, they found him on edge and very uneasy to deal with. Sy'leana told them of their connection to the region's protector and agreed to travel with the Brindlefins to find the cult of the Crimson Specters to ensure her own justice for her lineage and her now passed father.


Session 14


Session 14

The Brindlefins found their way out of the Goblin encampment with the distinct impression the tribe did not want any new visitors or for the group to stay beyond their welcome. Traveling with Zephyrial in tow, the group took the day of travel to make their way out of the mine. Attempting to make their way out with a fire serpent behind them they started to make their way to the exit in the dim light of the morning.


Quickly realizing while making their way to exit, that the bright light from Zephyrial brought attention to the mouth of the mine. The mine's entrance was swarmed by the nesting Wyverns.


A short battle brought the Brindlefins to regroup within the Urn while they left Zephyrial to fend off the entrance. After a short time, the group exited and found the area burned and destroyed by fire yet the fire was the only thing keeping the swarming Wyverns from attacking the group.


They found a way to sneak their way to the base with fly and invisibility leaving Zephyrial back at the mine. Along the way, the group also found the remains of a large giant that seemed to be dropped from the sky but all that remained were the white bones picked clean.


The Sexton made his way back to Bloomfield and the Griffon's Feather Inn carrying the party safely within the Urn.


Session 13


Session 13

The Brindlefins successfully made their way into the Toarnok Tribe of Goblinoids. The party was set upon by two different groups from the tribe, one of normal goblinoids and another by the elementally altered goblinoids. The group agreed and split into two groups. The normal goblinoid group was brought to Shalna where the elemental goblinoids were brought to Bryx. Both groups successfully communicated with these group leaders and were granted the right to see the other leader for acceptance to "The Rite". After swapping the discussions and presenting the gifts given from the other leader, Bryx and Shalna brought their groups to their Idol of the Red Dragon statue.


Deogee accepted to be the one used for "The Rite". The goblinoid swarmed the statue as "The Rite" was performed. Thumping chests and arcane chants lifted Deogee off the ground as an ethereal Khenra spirit was pulled from Deogee. The ritual ignited the Ruby in arcane magics causing a shift in the statue's essence. This shift changed the Red Dragon statue into that of a Blue and Sapphire statue.


Deogee survived "The Rite" and the Brindlefins demanded their reward for their aid. Once the communication of what they wanted was shown to the leaders, their petrified friend Fenfa, the group realized the Goblinoids didn't fully understand their request for Fenfa. Shalna gave them a potion in which the group used to unpetrify their stone friend.


Session 12


Session 12

After taking a short rest the party continued forward for some time before running into a gigantic serpant of radiant fires of white and blue. After determining that Zephyrial was not hostile the group listened to his story and found that he is a lost soul.


His companion Caelum, went through the "Rite of the Ember Bond" which gave them a deep connection beyond most other Fire Spirit Druids. Only to have a foe, "Morwenna" of their home, The "Verdant Kin" to have turned him to stone. Zephyrial took to the land and wondered until he found a call to his nature. He found a cavern housing a ancient statue with a massive ruby inbedded the Red Dragon statues chest.


The group learned that the "Toarnok Tribe" found the serpant and started to worship him. After some time the tribe started to have members changed and mutated into various elemental mixtures.


The Brindlefins aim to make their way to the Toarnok Tribe and find a way to retrieve their stone friend Fenfa.


Session 11


Session 11

The group made their way into the Stoneshire mines where they came upon a fork in the path. The path to the right gave them a clean and clear path into the mines whereas the one to the left was scarred with scorched surfaces. In an attempt to follow the elementals they took the elevator shaft to the left which seemed to have been damaged by that of intense fire and heat.


After starting down the shaft they found the lift was faulty to have it later fall as the group leapt to an opening that would lead them down the path to their intended destination. Down this path they found that the mines were heavily stripped of any ore but further down an ambush was being prepared to unleash a molten attack dog upon the party. During this encounter Holareth was able to persuade the shifty and shadowy figure to halt its attack dog upon them. In doing so the creature mentioned the loss of shepherds and to take one for that which they lost.


The group was able to save Fenfa from certain and outright death just as the shadowed creatures turned the wounded Fenfa to stone as he was dragged into the melding stone floor.


The party regrouped within an Urn and without then started their way with an additional focus and purpose as well as with some new enhancements from the respite.


Session 10


Session 10

After a harrowing battle with Mud Scarabs the Brindlefins have found that a dynamic deck of crazy weird effects might be helpful at times just as it might be odd. The bard, having pulled a card of the Deck of Minor Things, had become invulnerable and obtained randomized narcolepsy. Being used as a weapon the Bard became the Barbarians tool for the final destruction of the Mud Scarabs.


Licking their wounds they eventually made their way up the mountain to a staging site where it seemed those whom once mined used to manage and take respite. They took sometime to gather themselves before venturing forth into the depths of the Stoneshire Mines.


Session 9


Session 9

The Brindlefins gathered evidence of the Wyverns then continued their journey up the mountain. Upon reaching their destination they found the settlement ravaged by unknown elemental effects. Buildings burned, shattered and frozen. The group investigated the remains to find their contact among the victims. The group, cautious of their movements investigated the lift and the crystal but found no means to work it before nightfall. The Brindlefins took the night to rest and ready themselves.


Upon the next day they found the contract that would have be theirs among the frozen victims and boarded to the gondola to the mine. On the way into the mine, a swarm of beetles made their way to the base where the Sexton was maintaining the cable car's progression up the mountain.


Session 8


Session 8

The group continued its shopping quest at Trinkets & Treasures Emporium where Tilly a negotiating Gnome runs the shop with a handful of different little magical trinkets. The group gathered a small asortment of items to aid them in their quests then took rest at the Griffin's Feather Inn. Obtaining a rain check for room stays for three nights the Brindlefins took to the road. Climbing the pass to Stone Shire they came across small group of Wyverns feasting on an Owlbear. The group quickly dispatched two of the Wyverns and chased another away. Just off in the distance the party also took note of another creature in an air battle with a forth Wyvern which may have been another friendly Griffon from before Bloomfield.


Session 7


Session 7

The party gave the name of the group as the "Brindlefins” to Professor Bartholomew Whimsy to complete the contract of clearing out the Library in Bloomfield. With the contract completed the group headed to the Mayor's office to collect the bounty of 2,000 gold pieces which was split into ten shares allowing for the nine group members to have a share but also start a group share. Fenfa, now a proud member of the "Brindlefins", gave a detailed recounting of the events that happened in the library where it was mentioned a Portal of some sort was left open in the Restricted section. With the knowledge that a svirfneblin was recounted to have visited the Library only days before seeking out information on the region's history the party believes this could possibly be something caused by the one called Rozumin.


The Brindlefins now made their way across the town to seek out goods and services with their newly acquired wealth to aid them in their next adventure. They aim to seek out Lyra Stoneshield, to complete the Stoneshire Mines Closing due to problematic elementals.


Session 6
Session 6

The group made their way to the mayor to talk with him about the wyvern tooth. Without much information given he did offer the tooth back if another form of evidence of the wyverns was obtained. The group then made their way to the Professors home where they met with the Gith mage Drotar. With the mage the group was let into the Library and the party started seeking out the Imps. Upon finding the Restricted section the party was set upon by an Enigma Specter. Promptly the party dispatched the Specter and contracted the last of the Imps to cats.


The party then called for the door to be opened where they were to complete their contract with the Professor giving him a group name.


Session 5


Session 5

The group traversed Bloomfield to get a better understanding of what part they can play within the town. With the rain washing out the road the day before access to goods and services was limited. The party was able to determine that the Rozumin made his way through this town just before the party. The Party also made an acquaintance with an old even professor that had the library locked down due to an infestation of Imps. The party agreed to help clear the Archives for a bounty of 2,000 gold pieces.


Session 4


Session 4

After the party was able to fend off the hungry giants from taking their meal of Griffon the party was able to help the creature to mend its wounds. After a short time they were able to get the creature to take off on its own. A huge rain storm slowed the travel and washing out the road which caused multiple travelers to become stuck in their travels. A group from the city made their way past the group lending aid to any in trouble from the storm.


The party continued to Bloomfield where they met Garvol Barlett and his younger brother Benjamin Barlett. After doing so they were directed to speak with the mayor which upon they came across his assistant. Informing the assistant of the encounter just outside of town they were told about the tooth they had retrieved from the Griffon was that of a Wyvern.


The group now seeks a way to make payment for the supplies they need to help Brindlewind.


Session 3


Session 3

The party started their 2 day travel from Brindlewind to the town of Bloomfield to gather supplies and goods to help rebuild the town of Brindlewind. During their travels they found that there was a disturbance within the depths of the forest of a creature crying out in distress. While going to investigate they found a young injured Griffon. The druid ( Thestreale ) and the wizard ( Ealla Karaske ) were able to persuade the creature to try and help it just when a pair of giants came to the same screams of the creature for a free meal. The group was able to fend off the creatures and save the Griffon from death. The group now rests while attempting to help mend the Griffon back to health before continuing on their journey to Bloomfield.


Session 2


Session 2

The party having just helped to recover Brindlewind from fire and the undead started by the entity known as Rozumin has now started to make their presence known as a friendly and helping hand to the village. Having met with Captain Haldor of the militia and his two companions the party found that not everyone in town is keen on their presence. Alara, her two sons of The Black Diamond Tavern were very happy to host them for the night following the tragedy of the tombs doing. Sister Aeryn, requested the parties help with the Alchemist shop and church.


The party has taken to the road in search of provisions to help aid the village of Brindlewind back to health.


Session 1


Session 1

Rozumin's chaos, Brindlewind is a place struggling to hold onto hope. Buildings stand scorched and half-collapsed, and the streets bear the scars of a swift and merciless attack. Still, there is an undeniable spirit of resilience among the remaining inhabitants. They are eager to rebuild and protect their home, knowing they'll need the aid of brave adventurers to ensure its future.


Player Characters

Tolkith

Tolkith

Ealla Karaske

Ealla Karaske

Thestreale

Thestreale

E-on

E-on

Deogee Lightpaw

Deogee Lightpaw

Fenfa

Fenfa

Holareth

Holareth


Inactive Characters


E-2

E-2

Sexton

Sexton, The

Bog

Bog

Jericho

Jericho

Breezan

Breezan

Verruckt Schwert

Verruckt Schwert

Non-Player Characters

Rozumin

Rozumin

Alara

Alara

Aeryn

Sister Aeryn

Syl'eana

Syl'eana

Mayor Dawson

Mayor Dawson

Professor Bartholomew Whimsy

Professor Bartholomew Whimsy

Garvol Barlett

Garvol Barlett

Benjamin Barlett

Benjamin Barlett

Tilly

Tilly

Mitreadis

Mitreadis

Payprus

Payprus

Zephyrial

Zephyrial, The Awakened Spirit

Bryx

Bryx

Shalna

Shalna

Geraldo

Geraldo, the Gracious Greater

Illreenna

Illreenna

Lycoon

Lycoon

Wrence

Wrence

Sydia

Sydia

Dax

Dax

Mavros, the Umbral Sovereign

Mavros, the Umbral Sovereign

Homoyi

Homoyi

Lyrian

Lyrian

Revick

Revick

Crunixtec

Crunixtec

Zarvox

???

Syria

Syria

Icaris

Icaris

Korga

Korga

Zelara

Zelara

Schesintra

Schesintra [Shez-Sintra]

Zeri

Zeri

Vronos

Vronos

Amya

Amya

Valmayra

Valmayra

Eldria

Eldria

Ethoria World Map
Primval South Regional Map
Brindlewind

Brindlewind

| Map
Bloomfield

Bloomfield

Stoneshire Mines

Stoneshire Mines

Blackmist Swamps

Blackmist Swamps

Iron Isles

Iron Isles

Arena Basic 120ft (Grass)

Grass - Basic 120ft

Arena Basic 120ft (Dirt)

Dirt - Basic 120ft

Arena Basic 120ft (Sand)

Sand - Basic 120ft

Arena Basic 120ft (Stone)

Stone - Basic 120ft

Arena Basic 120ft (Snow)

Snow - Basic 120ft

Arena Basic 120ft (Lava)

Lava - Basic 120ft

Arena Basic 120ft (Water)

Water - Basic 120ft

Arena Basic 120ft (Wood)

Wood - Basic 120ft

Arena Basic 120ft (Cavern)

Cavern - Basic 120ft

Arena Basic 120ft (Sand)

Sand Arena - Sand 120ft

Arena Grass 120ft (Grass)

Grass Arena - Grass 120ft

Arena 100ft x 200 ft Sand Oval

Arena 100ft x 200 ft Sand Oval

Arena 100ft x 200 ft Sand Oval

Arena 120ft x 60 ft Sand Oval

Arena Elemental 1 (120 ft)

Arena Elemental 1 (120 ft)

Arena Elemental 2 (120 ft)

Arena Elemental 2 (120 ft)

Arena Elemental 3 (120 ft)

Arena Elemental 3 (120 ft)

Arena Elemental 4 (120 ft)

Arena Elemental 4 (120 ft)

Moon Cycles

  • New Moon: 🌑 Day 1
  • Full Moon: 🌕 Day 16

Seasons

  • Spring Equinox: 🌷 Therendor Day 19
  • Summer Solstice: 🌞 Nymm Day 20
  • Autumn Equinox: 🍁 Rhaan Day 21
  • Winter Solstice: ❄ Vault Day 20

Zarantyr [Month 1 (Janurary)]

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Olarune [Month 2 (February)]

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Therendor [Month 3 (March)]

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Eyre [Month 4 (April)]

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Dravago [Month 5 (May)]

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Nymm [Month 6 (June)]

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Lharvion [Month 7 (July)]

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Barrakas [Month 8 (August)]

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Rhaan [Month 9 (September)]

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21 🍁222324252627282930

Sypheros [Month 10 (October)]

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Aryth [Month 11 (November)]

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Vult [Month 12 (December)]

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Planar Calendar
Steam Basilisk

Steam Basilisk

Molten Bulette

Molten Bulette

Molten Goblin

Molten Goblin

Glacial Goblin

Glacial Goblin

Shadow Goblin

Shadow Goblin

Lightning Goblin

Lightning Goblin

Blackmist Wyverns

Blackmist Wyverns

Rozumin's Gift

Rozumin's Gift

Crimson Specters

Crimson Specters

Mavros

Mavros

Glacial Elemental Drake

Glacial Elemental Drake

Rozumin's Titan

Rozumin's Titan

Corpse Flower

Corpse Flower

Elderbrain Dragon

Elderbrain Dragon

Southern Wyvern

Southern Wyvern

Library Imps

Library Imps

Eukrylix

Eukrylix

Trill

Trill

Xer'Tek'Tela

Xer'Tek'Tela

Trill Host Experiment

Trill Aboration Host

Talassarion

Talassarion

Silver Wyvern

Silver Wyvern

Greater Rod of Security

Greater Rod of Security

Homebrew Items

Homebrew Items

Homebrew Potions

Homebrew Potions

Homebrew Rules

Homebrew Rules

Homebrew Features

Homebrew Features

Homebrew Spells

Homebrew Spells

Homebrew Spell Points

Homebrew Spell Points

Homebrew Sub-Classes

Homebrew Sub-Classes

Homebrew Side Kicks

Homebrew Sidekicks

Homebrew Races

Homebrew Races

Homebrew Achievements

Homebrew Achievements

Homebrew Weapon Specializations & Signature Spells

Homebrew Weapon Specializations & Signature Spells

Homebrew Experience Point Buy System

Homebrew Experience Point Buy System

Homebrew One-Shot Rules

Homebrew One-Shot Rules

Generic Class Sheet

Generic Class Sheet

Artificer Class Sheet

Artificer Class Sheet

Barbarian Class Sheet

Barbarian Class Sheet

Bard Class Sheet

Bard Class Sheet

Cleric Class Sheet

Cleric Class Sheet

Druid Class Sheet

Druid Class Sheet

Fighter Class Sheet

Fighter Class Sheet

Monk Class Sheet

Monk Class Sheet

Paladin Class Sheet

Paladin Class Sheet

Ranger Class Sheet

Ranger Class Sheet

Rogue Class Sheet

Rogue Class Sheet

Sorcerer Class Sheet

Sorcerer Class Sheet

Warlock Class Sheet

Warlock Class Sheet

Wizard Class Sheet

Wizard Class Sheet

Companion Sheet

Companion Sheet

Initiative Sheet

Initiative Sheet

Spell Sheet

Spell Sheet

Backpack

Backpack Inventory Sheet

Experience Achievements

Experience Achievements

Experience Point Purchase Chart Sheet

Experience Point Purchase Chart Sheet

Weapon Specializations & Signature Spells

Weapon Specializations & Signature Spells

Druid Beasts

Druid Beast Shapes

Trill Hosts

Trill Hosts

Spell Point Reference Sheet

Spell Point Reference Sheet

Experience Point Buy System

Experience Point Buy System

Homebrew Feats

Homebrew Feats

Homebrew Rules

Homebrew Rules

Druid Beasts

Bard Subclass: Inscribed Codex (Deck List)