Ethorian Saga

Deck of Minor Things

Deck of Minor Things

Item Type: Wondrous Item


Rarity: Uncommon


This intricately crafted deck of cards appears unassuming at first glance, its surface adorned with elegant, swirling patterns that seem to shimmer with a faint, otherworldly light. When handled, the deck exudes an air of unpredictability, promising a wide array of minor enchantments and fleeting effects. Each card within the deck holds the potential to bestow a temporary boon upon the bearer, albeit one that lasts for a mere 1d4+1 hours.

♥ Hearts

Ace ♥You gain an aura that inspires dread in all creatures within 10 ft of you for the next 1d4 +1 hours.
King ♥You immediately teleport to a random location within 100ft of your current position.
Queen ♥You are compelled to propose marriage to the next creature you see.
Jack ♥You are compelled to lie for the next 1d4 +1 hours.
10 ♥Your eyes become affected by the light spell for 1d4 +1 hours.
9 ♥You start sneezing and don't stop for the next 1d4 +1 hours.
8 ♥You shrink by two sizes for the next 1d4 +1 hours as your voice becomes deep and baritone. This does not affect combat.
7 ♥Your eyes glaze over in white for 1d4 +1 hours as your vision is only from 10 ft above your head.
6 ♥Your skin/hair turns a vibrant shade of orange and green for the next 1d4 +1 hours.
5 ♥You lose proficiency with all skills for 1d4 +1 hours.
4 ♥For the next 1d4 +1 hours you are inflicted by the invisibility spell. Everything but your hands, feet, and head are invisible.
3 ♥You are afflicted by the levitate spell for the next 1d4 +1 hours.
2 ♥A humming bird [Raven Stat Block] appears within 10 ft and attacks you for the next 1d4 +1 hours. If it is killed it disappears and reappears in 1 minute for the duration.

♠ Spades

Ace ♠For the next 1d4 +1 hours, your critical hits are now 16-20 and your critical failures are 1-5.
King ♠You grow an additional eye in the center of your forehead. For the next 1d4 +1 hours you gain advantage on perception checks.
Queen ♠You gain a static AC of 20 but if you are hit you fall unconscious for the next 1d4 +1 hours.
Jack ♠You gain advantage against death saves for the next 1d4 +1 hours, but if you fail you gain 2 failures.
10 ♠When you ask a question to someone they always tell you the truth for the next 1d4 +1 hours. Additionally when someone asks you a question you must answer it as honestly as possible for this duration.
9 ♠Every time you pick something up you instinctually release, drop, or throw it away from you in a random direction for the next 1d4 +1 hours.
8 ♠For the next 1d4 +1 hours you become immune to becoming drunk.
7 ♠You start doing a handstand. For the next 1d4 +1 hours you walk everywhere you go on your hands as though second nature and as proficiently as you would normally walk.
6 ♠You grow by 2 sizes for 1d4 +1 hours but your voice is as small as a mouse. This does not affect combat.
5 ♠The next person you look at you become infatuated with for the next 1d4 +1 hours.
4 ♠For the next 1d4 +1 hours everything you touch becomes a brilliant shade of gold that dissipates at the end of the hours rolled.
3 ♠Each time you blink for the next 1d4 +1 hours a brilliant display of harmless exploding fireworks erupts 50 ft above your head.
2 ♠For the next 1d4 +1 hours you no longer crit on rolls but anything attacking or rolling against you criticals on 16-20 and critical failures are 1-5.

♦ Diamonds

Ace ♦You gain advantage against death saves for the next 1d4 +1 hours, but if you fail you gain 2 failures.
King ♦Your skin becomes hardened and ridged while turning a dark brown as your body is covered in a deep thick bark as your feet grow roots and sink into the ground reducing you to a speed of 10. Your head and body grow limbs effectively creating you into a small treefolk for the next 1d4 +1 hours. While in this form your AC is 19, resistance to non-magical bludgeoning damage but are vulnerable to fire damage.
Queen ♦You grow a pair of faerie wings appropriate to your size. If you already have wings they are replaced by these for the next 1d4 +1 hours. These wings grant you flying speed of 5 feet. Whenever you walk or fly the wings flap on their own creating a bell sound while dropping sparkling magical flakes from them as you walk or fly.
Jack ♦For the next 1d4 +1 hours you gain immunity to damage. For this duration you randomly fall unconscious and start snoring uncontrollably then waking up as if you were never asleep.
10 ♦For the next 1d4 +1 hours you continuously polymorph into every beast or humanoid you see.
9 ♦For the next 1d4 +1 hours you become suggestible to all requests that aren't harmful to yourself or others.
8 ♦A group of a dozen magical butterflies appear around you and follow everywhere you go for the next 1d4 +1 hours.
7 ♦You slowly have vines growing from your nose for the next 1d4 +1 hours.
6 ♦Your eyes start moving wildly in random directions independently for the next 1d4 +1 hours. This does not change your current vision.
5 ♦You feel untruthful and for the next 1d4 +1 hours every statement you make must be a lie. This also goes for any question made to someone else they are forced into a lie.
4 ♦You start belching uncontrollably. Each time you belch for the next 1d4 +1 hours a bubble is formed from the belch.
3 ♦Once every minute you vomit a living slug for the next 1d4 +1 hours.
2 ♦You have disadvantage on all death saves for 1d4 +1 hours but if you die you become stable instead.

♣ Clubs

Ace ♣Roll a d6. 1=Str, 2=Dex, 3=Con, 4=Wis, 5=Int, 6=Cha. The rolled stat gains 1d10 points for the next 1d4+1 hours.
King ♣Your throat becomes red and hot as you feel the burn. For the next 1d4 +1 hours you gain fire breath of a 30 ft cone with a DC 13 Dexterity Save. If you previously had a dragon breath, yours is replaced by this one until the end of the hours. Any time you speak or open your mouth you expel the dragon breath.
Queen ♣You grow fangs in place of your normal K-9s [if applicable, otherwise they grow out of your current mouth or closest thing to it]. You have a bite attack for the next 1d4 +1 hours. This bite deals 1d4 plus your strength and you are proficient with it.
Jack ♣Your body grows fungus and you emit spores for the next 1d4 +1 hours. Any creature within 5 ft of you must succeed on a DC 13 Constitution save or become poisoned.
10 ♣A small storm cloud follows your around and rains a heavy downpour on you for the next 1d4 +1 hours while a melody of sadness plays in your head.
9 ♣For the next 1d4 +1 hours you become a mute and when you try to talk instead magical lettering flows from your mouth in the language you are speaking.
8 ♣You start randomly smacking yourself as if being bitten by a mosquito for the next 1d4 +1 hours.
7 ♣White smoke rolls out of your ears for the next 1d4 +1 hours.
6 ♣Whenever you walk small flowers grow around your feet for the next 1d4 +1 hours.
5 ♣Your head and only your head goes invisible for the next 1d4 +1 hours.
4 ♣For the next 1d4 +1 hours sound seems to slow as people around you speak their mouths move but words come at a 3-second delay.
3 ♣Roll a d100. For the next 1d4 +1 hours, on an odd number you age that many years but on an even you lose that many years. Should the years bring you to less than 1 you instead become a newborn infant.
2 ♣Roll a d6. 1=Str, 2=Dex, 3=Con, 4=Wis, 5=Int, 6=Cha. The rolled stat loses 1d10 points for the next 1d4+1 hours. Should the stat become less than 1 it becomes 1 instead.

Jokers

Red Joker 🃏Your bones in your body disappear as you become lame and flimsy for the next 1d4 +1 hours.
Black Joker 🃏Every time your skin touches another object it creates a burst of thunderous sound that can be heard up to 100 feet away for the next 1d4 +1 hours.