This intricately crafted deck of cards appears unassuming at first glance, its surface adorned with elegant, swirling patterns that seem to shimmer with a faint, otherworldly light. When handled, the deck exudes an air of unpredictability, promising a wide array of minor enchantments and fleeting effects. Each card within the deck holds the potential to bestow a temporary boon upon the bearer, albeit one that lasts for a mere 1d4+1 hours.
Ace ♥ | You gain an aura that inspires dread in all creatures within 10 ft of you for the next 1d4 +1 hours. |
King ♥ | You immediately teleport to a random location within 100ft of your current position. |
Queen ♥ | You are compelled to propose marriage to the next creature you see. |
Jack ♥ | You are compelled to lie for the next 1d4 +1 hours. |
10 ♥ | Your eyes become affected by the light spell for 1d4 +1 hours. |
9 ♥ | You start sneezing and don't stop for the next 1d4 +1 hours. |
8 ♥ | You shrink by two sizes for the next 1d4 +1 hours as your voice becomes deep and baritone. This does not affect combat. |
7 ♥ | Your eyes glaze over in white for 1d4 +1 hours as your vision is only from 10 ft above your head. |
6 ♥ | Your skin/hair turns a vibrant shade of orange and green for the next 1d4 +1 hours. |
5 ♥ | You lose proficiency with all skills for 1d4 +1 hours. |
4 ♥ | For the next 1d4 +1 hours you are inflicted by the invisibility spell. Everything but your hands, feet, and head are invisible. |
3 ♥ | You are afflicted by the levitate spell for the next 1d4 +1 hours. |
2 ♥ | A humming bird [Raven Stat Block] appears within 10 ft and attacks you for the next 1d4 +1 hours. If it is killed it disappears and reappears in 1 minute for the duration. |
Ace ♠ | For the next 1d4 +1 hours, your critical hits are now 16-20 and your critical failures are 1-5. |
King ♠ | You grow an additional eye in the center of your forehead. For the next 1d4 +1 hours you gain advantage on perception checks. |
Queen ♠ | You gain a static AC of 20 but if you are hit you fall unconscious for the next 1d4 +1 hours. |
Jack ♠ | You gain advantage against death saves for the next 1d4 +1 hours, but if you fail you gain 2 failures. |
10 ♠ | When you ask a question to someone they always tell you the truth for the next 1d4 +1 hours. Additionally when someone asks you a question you must answer it as honestly as possible for this duration. |
9 ♠ | Every time you pick something up you instinctually release, drop, or throw it away from you in a random direction for the next 1d4 +1 hours. |
8 ♠ | For the next 1d4 +1 hours you become immune to becoming drunk. |
7 ♠ | You start doing a handstand. For the next 1d4 +1 hours you walk everywhere you go on your hands as though second nature and as proficiently as you would normally walk. |
6 ♠ | You grow by 2 sizes for 1d4 +1 hours but your voice is as small as a mouse. This does not affect combat. |
5 ♠ | The next person you look at you become infatuated with for the next 1d4 +1 hours. |
4 ♠ | For the next 1d4 +1 hours everything you touch becomes a brilliant shade of gold that dissipates at the end of the hours rolled. |
3 ♠ | Each time you blink for the next 1d4 +1 hours a brilliant display of harmless exploding fireworks erupts 50 ft above your head. |
2 ♠ | For the next 1d4 +1 hours you no longer crit on rolls but anything attacking or rolling against you criticals on 16-20 and critical failures are 1-5. |
Ace ♦ | You gain advantage against death saves for the next 1d4 +1 hours, but if you fail you gain 2 failures. |
King ♦ | Your skin becomes hardened and ridged while turning a dark brown as your body is covered in a deep thick bark as your feet grow roots and sink into the ground reducing you to a speed of 10. Your head and body grow limbs effectively creating you into a small treefolk for the next 1d4 +1 hours. While in this form your AC is 19, resistance to non-magical bludgeoning damage but are vulnerable to fire damage. |
Queen ♦ | You grow a pair of faerie wings appropriate to your size. If you already have wings they are replaced by these for the next 1d4 +1 hours. These wings grant you flying speed of 5 feet. Whenever you walk or fly the wings flap on their own creating a bell sound while dropping sparkling magical flakes from them as you walk or fly. |
Jack ♦ | For the next 1d4 +1 hours you gain immunity to damage. For this duration you randomly fall unconscious and start snoring uncontrollably then waking up as if you were never asleep. |
10 ♦ | For the next 1d4 +1 hours you continuously polymorph into every beast or humanoid you see. |
9 ♦ | For the next 1d4 +1 hours you become suggestible to all requests that aren't harmful to yourself or others. |
8 ♦ | A group of a dozen magical butterflies appear around you and follow everywhere you go for the next 1d4 +1 hours. |
7 ♦ | You slowly have vines growing from your nose for the next 1d4 +1 hours. |
6 ♦ | Your eyes start moving wildly in random directions independently for the next 1d4 +1 hours. This does not change your current vision. |
5 ♦ | You feel untruthful and for the next 1d4 +1 hours every statement you make must be a lie. This also goes for any question made to someone else they are forced into a lie. |
4 ♦ | You start belching uncontrollably. Each time you belch for the next 1d4 +1 hours a bubble is formed from the belch. |
3 ♦ | Once every minute you vomit a living slug for the next 1d4 +1 hours. |
2 ♦ | You have disadvantage on all death saves for 1d4 +1 hours but if you die you become stable instead. |
Ace ♣ | Roll a d6. 1=Str, 2=Dex, 3=Con, 4=Wis, 5=Int, 6=Cha. The rolled stat gains 1d10 points for the next 1d4+1 hours. |
King ♣ | Your throat becomes red and hot as you feel the burn. For the next 1d4 +1 hours you gain fire breath of a 30 ft cone with a DC 13 Dexterity Save. If you previously had a dragon breath, yours is replaced by this one until the end of the hours. Any time you speak or open your mouth you expel the dragon breath. |
Queen ♣ | You grow fangs in place of your normal K-9s [if applicable, otherwise they grow out of your current mouth or closest thing to it]. You have a bite attack for the next 1d4 +1 hours. This bite deals 1d4 plus your strength and you are proficient with it. |
Jack ♣ | Your body grows fungus and you emit spores for the next 1d4 +1 hours. Any creature within 5 ft of you must succeed on a DC 13 Constitution save or become poisoned. |
10 ♣ | A small storm cloud follows your around and rains a heavy downpour on you for the next 1d4 +1 hours while a melody of sadness plays in your head. |
9 ♣ | For the next 1d4 +1 hours you become a mute and when you try to talk instead magical lettering flows from your mouth in the language you are speaking. |
8 ♣ | You start randomly smacking yourself as if being bitten by a mosquito for the next 1d4 +1 hours. |
7 ♣ | White smoke rolls out of your ears for the next 1d4 +1 hours. |
6 ♣ | Whenever you walk small flowers grow around your feet for the next 1d4 +1 hours. |
5 ♣ | Your head and only your head goes invisible for the next 1d4 +1 hours. |
4 ♣ | For the next 1d4 +1 hours sound seems to slow as people around you speak their mouths move but words come at a 3-second delay. |
3 ♣ | Roll a d100. For the next 1d4 +1 hours, on an odd number you age that many years but on an even you lose that many years. Should the years bring you to less than 1 you instead become a newborn infant. |
2 ♣ | Roll a d6. 1=Str, 2=Dex, 3=Con, 4=Wis, 5=Int, 6=Cha. The rolled stat loses 1d10 points for the next 1d4+1 hours. Should the stat become less than 1 it becomes 1 instead. |